| No one knew what to expect when the iPad was | | | | this plugin was left out so that consumers couldn't |
| announced. One was not sure if it was a full OSX | | | | play these games on their iPad but were forced to |
| system or something else. Now we know it's a | | | | only use the App Store to get their gaming needs. |
| system fairly similar to the iPhone working just about | | | | A secondary argument is that Flash poses a security |
| the same way although it has quite a bit more | | | | issue. It's true that Flash makes browsers vulnerable. |
| processing power. | | | | Many targets to the browser in the past year have |
| One big complaint is that Apple chose to leave the | | | | been to the plugins like Flash versus security issues |
| Flash player off the device. A user currently has no | | | | with the browser itself. If security is an issue, it |
| way of adding this to the device despite the fact | | | | would be nice to get a choice. Let a user get warning |
| that it's powerful enough to handle the plugin. Is this | | | | message about security issues and decide for himself |
| a way of protecting the gaming market on the | | | | or herself whether to install the plugin or not. |
| device? | | | | Hopefully down the road this will be an option since |
| If you do a search for "Flash games", you will come | | | | the hardware can handle it. It would be nice to use |
| up with thousands of sites with tens of thousands of | | | | one's own device in ways that are quite normal on |
| games. While some of these games require keyboard | | | | most computer systems. |
| controls, many are point and click. Many wonder if | | | | |